Step 2: goto Edit-Project Settings-Graphics and check Scriptable Render Pipeline Settings is New Universal Renderer Pipeline Asset if it says "None" you can make new URP by create -> Rendering -> URP ...
Smrvfx is a Unity sample project that shows how to use the skinned mesh sampling feature with VFX Graph to emit particles from animating characters. Previously, this repository contained a custom ...
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features. For those who don’t know the tool: Unity is a real time engine used for games, virtual ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...